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Python 五子棋

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[Lv.5]胡萝卜

喜欢Python的小渣渣

楼主(1#)
发表于 2022-12-1 15:56:01 | 只看该作者 |只看大图 |倒序浏览 |阅读模式
本帖最后由 电脑时间 于 2022-12-2 09:16 编辑

知道最近我怎么没发帖么?
我***,因为人机程序太难编写了


所以我今天给的是五子棋
人机版(高[ruo]级[zhi]版)
源码
人人对战
  1. """五子棋之人人对战"""

    import sys
    import pygame
    from pygame.locals import *
    import pygame.gfxdraw
    from checkerboard import Checkerboard, BLACK_CHESSMAN, WHITE_CHESSMAN, Point


    SIZE = 30
    Line_Points = 19
    Outer_Width = 20
    Border_Width = 4
    Inside_Width = 4
    Border_Length = SIZE * (Line_Points - 1) + Inside_Width * 2 + Border_Width
    Start_X = Start_Y = Outer_Width + int(Border_Width / 2) + Inside_Width
    SCREEN_HEIGHT = SIZE * (Line_Points - 1) + Outer_Width * 2 + Border_Width + Inside_Width * 2
    SCREEN_WIDTH = SCREEN_HEIGHT + 200

    Stone_Radius = SIZE // 2 - 3
    Stone_Radius2 = SIZE // 2 + 3
    Checkerboard_Color = (0xE3, 0x92, 0x65)
    BLACK_COLOR = (0, 0, 0)
    WHITE_COLOR = (255, 255, 255)
    RED_COLOR = (200, 30, 30)
    BLUE_COLOR = (30, 30, 200)
    BLACK_STONE_COLOR = (45, 45, 45)
    WHITE_STONE_COLOR = (219, 219, 219)

    RIGHT_INFO_POS_X = SCREEN_HEIGHT + Stone_Radius2 * 2 + 10


    def print_text(screen, font, x, y, text, fcolor=(255, 255, 255)):
    imgText = font.render(text, True, fcolor)
    screen.blit(imgText, (x, y))


    def main():
    pygame.init()
    screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))
    pygame.display.set_caption('五子棋')

    font1 = pygame.font.SysFont('SimHei', 36)
    font2 = pygame.font.SysFont('SimHei', 72)
    fwidth, fheight = font2.size('黑方获胜')

    checkerboard = Checkerboard(Line_Points)
    cur_runner = BLACK_CHESSMAN
    winner = None

    while True:
    for event in pygame.event.get():
    if event.type == QUIT:
    sys.exit()
    elif event.type == KEYDOWN:
    if event.key == K_RETURN:
    if winner is not None:
    winner = None
    cur_runner = BLACK_CHESSMAN
    checkerboard = Checkerboard(Line_Points)
    elif event.type == MOUSEBUTTONDOWN:
    if winner is None:
    pressed_array = pygame.mouse.get_pressed()
    if pressed_array[0]:
    mouse_pos = pygame.mouse.get_pos()
    click_point = _get_clickpoint(mouse_pos)
    if click_point is not None:
    if checkerboard.can_drop(click_point):
    winner = checkerboard.drop(cur_runner, click_point)
    if cur_runner == BLACK_CHESSMAN:
    cur_runner = WHITE_CHESSMAN
    else:
    cur_runner = BLACK_CHESSMAN
    else:
    print('超出棋盘区域')

    _draw_checkerboard(screen)

    for i, row in enumerate(checkerboard.checkerboard):
    for j, cell in enumerate(row):
    if cell == BLACK_CHESSMAN.Value:
    _draw_chessman(screen, Point(j, i), BLACK_CHESSMAN.Color)
    elif cell == WHITE_CHESSMAN.Value:
    _draw_chessman(screen, Point(j, i), WHITE_CHESSMAN.Color)

    _draw_chessman_pos(screen, (SCREEN_HEIGHT + Stone_Radius2, Start_X + 20), BLACK_STONE_COLOR)
    _draw_chessman_pos(screen, (SCREEN_HEIGHT + Stone_Radius2, Start_X + 20 + Stone_Radius2 * 3), WHITE_STONE_COLOR)

    if winner:
    print_text(screen, font2, (SCREEN_WIDTH - fwidth)//2, (SCREEN_HEIGHT - fheight)//2, winner.Name + '获胜', RED_COLOR)

    if cur_runner == BLACK_CHESSMAN:
    print_text(screen, font1, RIGHT_INFO_POS_X, Start_X, '失败' if winner else '落子中', BLUE_COLOR)
    else:
    print_text(screen, font1, RIGHT_INFO_POS_X, Start_X + Stone_Radius2 * 3, '失败' if winner else '落子中', BLUE_COLOR)

    pygame.display.flip()


    def _draw_checkerboard(screen):
    screen.fill(Checkerboard_Color)
    pygame.draw.rect(screen, BLACK_COLOR, (Outer_Width, Outer_Width, Border_Length, Border_Length), Border_Width)
    for i in range(Line_Points):
    pygame.draw.line(screen, BLACK_COLOR,
    (Start_Y, Start_Y + SIZE * i),
    (Start_Y + SIZE * (Line_Points - 1), Start_Y + SIZE * i),
    1)
    for j in range(Line_Points):
    pygame.draw.line(screen, BLACK_COLOR,
    (Start_X + SIZE * j, Start_X),
    (Start_X + SIZE * j, Start_X + SIZE * (Line_Points - 1)),
    1)
    for i in (3, 9, 15):
    for j in (3, 9, 15):
    if i == j == 9:
    radius = 5
    else:
    radius = 3
    # pygame.draw.circle(screen, BLACK, (Start_X + SIZE * i, Start_Y + SIZE * j), radius)
    pygame.gfxdraw.aacircle(screen, Start_X + SIZE * i, Start_Y + SIZE * j, radius, BLACK_COLOR)
    pygame.gfxdraw.filled_circle(screen, Start_X + SIZE * i, Start_Y + SIZE * j, radius, BLACK_COLOR)


    def _draw_chessman(screen, point, stone_color):
    # pygame.draw.circle(screen, stone_color, (Start_X + SIZE * point.X, Start_Y + SIZE * point.Y), Stone_Radius)
    pygame.gfxdraw.aacircle(screen, Start_X + SIZE * point.X, Start_Y + SIZE * point.Y, Stone_Radius, stone_color)
    pygame.gfxdraw.filled_circle(screen, Start_X + SIZE * point.X, Start_Y + SIZE * point.Y, Stone_Radius, stone_color)


    def _draw_chessman_pos(screen, pos, stone_color):
    pygame.gfxdraw.aacircle(screen, pos[0], pos[1], Stone_Radius2, stone_color)
    pygame.gfxdraw.filled_circle(screen, pos[0], pos[1], Stone_Radius2, stone_color)


    def _get_clickpoint(click_pos):
    pos_x = click_pos[0] - Start_X
    pos_y = click_pos[1] - Start_Y
    if pos_x < -Inside_Width or pos_y < -Inside_Width:
    return None
    x = pos_x // SIZE
    y = pos_y // SIZE
    if pos_x % SIZE > Stone_Radius:
    x += 1
    if pos_y % SIZE > Stone_Radius:
    y += 1
    if x >= Line_Points or y >= Line_Points:
    return None

    return Point(x, y)


    if __name__ == '__main__':
    main()

人机版(不开大一点你们看不见)
  1. """五子棋之人机对战"""

    import sys
    import random
    import pygame
    from pygame.locals import *
    import pygame.gfxdraw
    from checkerboard import Checkerboard, BLACK_CHESSMAN, WHITE_CHESSMAN, offset, Point

    SIZE = 30
    Line_Points = 19
    Outer_Width = 20
    Border_Width = 4
    Inside_Width = 4
    Border_Length = SIZE * (Line_Points - 1) + Inside_Width * 2 + Border_Width
    Start_X = Start_Y = Outer_Width + int(Border_Width / 2) + Inside_Width
    SCREEN_HEIGHT = SIZE * (Line_Points - 1) + Outer_Width * 2 + Border_Width + Inside_Width * 2
    SCREEN_WIDTH = SCREEN_HEIGHT + 200

    Stone_Radius = SIZE // 2 - 3
    Stone_Radius2 = SIZE // 2 + 3
    Checkerboard_Color = (0xE3, 0x92, 0x65)
    BLACK_COLOR = (0, 0, 0)
    WHITE_COLOR = (255, 255, 255)
    RED_COLOR = (200, 30, 30)
    BLUE_COLOR = (30, 30, 200)

    RIGHT_INFO_POS_X = SCREEN_HEIGHT + Stone_Radius2 * 2 + 10


    def print_text(screen, font, x, y, text, fcolor=(255, 255, 255)):
    imgText = font.render(text, True, fcolor)
    screen.blit(imgText, (x, y))


    def main():
    pygame.init()
    screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))
    pygame.display.set_caption('五子棋')

    font1 = pygame.font.SysFont('SimHei', 32)
    font2 = pygame.font.SysFont('SimHei', 72)
    fwidth, fheight = font2.size('黑方获胜')

    checkerboard = Checkerboard(Line_Points)
    cur_runner = BLACK_CHESSMAN
    winner = None
    computer = AI(Line_Points, WHITE_CHESSMAN)

    black_win_count = 0
    white_win_count = 0

    while True:
    for event in pygame.event.get():
    if event.type == QUIT:
    sys.exit()
    elif event.type == KEYDOWN:
    if event.key == K_RETURN:
    if winner is not None:
    winner = None
    cur_runner = BLACK_CHESSMAN
    checkerboard = Checkerboard(Line_Points)
    computer = AI(Line_Points, WHITE_CHESSMAN)
    elif event.type == MOUSEBUTTONDOWN:
    if winner is None:
    pressed_array = pygame.mouse.get_pressed()
    if pressed_array[0]:
    mouse_pos = pygame.mouse.get_pos()
    click_point = _get_clickpoint(mouse_pos)
    if click_point is not None:
    if checkerboard.can_drop(click_point):
    winner = checkerboard.drop(cur_runner, click_point)
    if winner is None:
    cur_runner = _get_next(cur_runner)
    computer.get_opponent_drop(click_point)
    AI_point = computer.AI_drop()
    winner = checkerboard.drop(cur_runner, AI_point)
    if winner is not None:
    white_win_count += 1
    cur_runner = _get_next(cur_runner)
    else:
    black_win_count += 1
    else:
    print('超出棋盘区域')

    _draw_checkerboard(screen)

    for i, row in enumerate(checkerboard.checkerboard):
    for j, cell in enumerate(row):
    if cell == BLACK_CHESSMAN.Value:
    _draw_chessman(screen, Point(j, i), BLACK_CHESSMAN.Color)
    elif cell == WHITE_CHESSMAN.Value:
    _draw_chessman(screen, Point(j, i), WHITE_CHESSMAN.Color)

    _draw_left_info(screen, font1, cur_runner, black_win_count, white_win_count)

    if winner:
    print_text(screen, font2, (SCREEN_WIDTH - fwidth)//2, (SCREEN_HEIGHT - fheight)//2, winner.Name + '获胜', RED_COLOR)

    pygame.display.flip()


    def _get_next(cur_runner):
    if cur_runner == BLACK_CHESSMAN:
    return WHITE_CHESSMAN
    else:
    return BLACK_CHESSMAN


    def _draw_checkerboard(screen):
    screen.fill(Checkerboard_Color)
    pygame.draw.rect(screen, BLACK_COLOR, (Outer_Width, Outer_Width, Border_Length, Border_Length), Border_Width)
    for i in range(Line_Points):
    pygame.draw.line(screen, BLACK_COLOR,
    (Start_Y, Start_Y + SIZE * i),
    (Start_Y + SIZE * (Line_Points - 1), Start_Y + SIZE * i),
    1)
    for j in range(Line_Points):
    pygame.draw.line(screen, BLACK_COLOR,
    (Start_X + SIZE * j, Start_X),
    (Start_X + SIZE * j, Start_X + SIZE * (Line_Points - 1)),
    1)
    for i in (3, 9, 15):
    for j in (3, 9, 15):
    if i == j == 9:
    radius = 5
    else:
    radius = 3
    pygame.gfxdraw.aacircle(screen, Start_X + SIZE * i, Start_Y + SIZE * j, radius, BLACK_COLOR)
    pygame.gfxdraw.filled_circle(screen, Start_X + SIZE * i, Start_Y + SIZE * j, radius, BLACK_COLOR)

    def _draw_chessman(screen, point, stone_color):
    pygame.gfxdraw.aacircle(screen, Start_X + SIZE * point.X, Start_Y + SIZE * point.Y, Stone_Radius, stone_color)
    pygame.gfxdraw.filled_circle(screen, Start_X + SIZE * point.X, Start_Y + SIZE * point.Y, Stone_Radius, stone_color)


    def _draw_left_info(screen, font, cur_runner, black_win_count, white_win_count):
    _draw_chessman_pos(screen, (SCREEN_HEIGHT + Stone_Radius2, Start_X + Stone_Radius2), BLACK_CHESSMAN.Color)
    _draw_chessman_pos(screen, (SCREEN_HEIGHT + Stone_Radius2, Start_X + Stone_Radius2 * 4), WHITE_CHESSMAN.Color)

    print_text(screen, font, RIGHT_INFO_POS_X, Start_X + 3, '玩家', BLUE_COLOR)
    print_text(screen, font, RIGHT_INFO_POS_X, Start_X + Stone_Radius2 * 3 + 3, '电脑', BLUE_COLOR)

    print_text(screen, font, SCREEN_HEIGHT, SCREEN_HEIGHT - Stone_Radius2 * 8, '战况:', BLUE_COLOR)
    _draw_chessman_pos(screen, (SCREEN_HEIGHT + Stone_Radius2, SCREEN_HEIGHT - int(Stone_Radius2 * 4.5)), BLACK_CHESSMAN.Color)
    _draw_chessman_pos(screen, (SCREEN_HEIGHT + Stone_Radius2, SCREEN_HEIGHT - Stone_Radius2 * 2), WHITE_CHESSMAN.Color)
    print_text(screen, font, RIGHT_INFO_POS_X, SCREEN_HEIGHT - int(Stone_Radius2 * 5.5) + 3, f'{black_win_count} 胜', BLUE_COLOR)
    print_text(screen, font, RIGHT_INFO_POS_X, SCREEN_HEIGHT - Stone_Radius2 * 3 + 3, f'{white_win_count} 胜', BLUE_COLOR)


    def _draw_chessman_pos(screen, pos, stone_color):
    pygame.gfxdraw.aacircle(screen, pos[0], pos[1], Stone_Radius2, stone_color)
    pygame.gfxdraw.filled_circle(screen, pos[0], pos[1], Stone_Radius2, stone_color)


    def _get_clickpoint(click_pos):
    pos_x = click_pos[0] - Start_X
    pos_y = click_pos[1] - Start_Y
    if pos_x < -Inside_Width or pos_y < -Inside_Width:
    return None
    x = pos_x // SIZE
    y = pos_y // SIZE
    if pos_x % SIZE > Stone_Radius:
    x += 1
    if pos_y % SIZE > Stone_Radius:
    y += 1
    if x >= Line_Points or y >= Line_Points:
    return None

    return Point(x, y)


    class AI:
    def __init__(self, line_points, chessman):
    self._line_points = line_points
    self._my = chessman
    self._opponent = BLACK_CHESSMAN if chessman == WHITE_CHESSMAN else WHITE_CHESSMAN
    self._checkerboard = [[0] * line_points for _ in range(line_points)]

    def get_opponent_drop(self, point):
    self._checkerboard[point.Y][point.X] = self._opponent.Value

    def AI_drop(self):
    point = None
    score = 0
    for i in range(self._line_points):
    for j in range(self._line_points):
    if self._checkerboard[j][i] == 0:
    _score = self._get_point_score(Point(i, j))
    if _score > score:
    score = _score
    point = Point(i, j)
    elif _score == score and _score > 0:
    r = random.randint(0, 100)
    if r % 2 == 0:
    point = Point(i, j)
    self._checkerboard[point.Y][point.X] = self._my.Value
    return point

    def _get_point_score(self, point):
    score = 0
    for os in offset:
    score += self._get_direction_score(point, os[0], os[1])
    return score

    def _get_direction_score(self, point, x_offset, y_offset):
    count = 0
    _count = 0
    space = None
    _space = None
    both = 0
    _both = 0

    flag = self._get_stone_color(point, x_offset, y_offset, True)
    if flag != 0:
    for step in range(1, 6):
    x = point.X + step * x_offset
    y = point.Y + step * y_offset
    if 0 <= x < self._line_points and 0 <= y < self._line_points:
    if flag == 1:
    if self._checkerboard[y][x] == self._my.Value:
    count += 1
    if space is False:
    space = True
    elif self._checkerboard[y][x] == self._opponent.Value:
    _both += 1
    break
    else:
    if space is None:
    space = False
    else:
    break
    elif flag == 2:
    if self._checkerboard[y][x] == self._my.Value:
    _both += 1
    break
    elif self._checkerboard[y][x] == self._opponent.Value:
    _count += 1
    if _space is False:
    _space = True
    else:
    if _space is None:
    _space = False
    else:
    break
    else:
    if flag == 1:
    both += 1
    elif flag == 2:
    _both += 1

    if space is False:
    space = None
    if _space is False:
    _space = None

    _flag = self._get_stone_color(point, -x_offset, -y_offset, True)
    if _flag != 0:
    for step in range(1, 6):
    x = point.X - step * x_offset
    y = point.Y - step * y_offset
    if 0 <= x < self._line_points and 0 <= y < self._line_points:
    if _flag == 1:
    if self._checkerboard[y][x] == self._my.Value:
    count += 1
    if space is False:
    space = True
    elif self._checkerboard[y][x] == self._opponent.Value:
    _both += 1
    break
    else:
    if space is None:
    space = False
    else:
    break
    elif _flag == 2:
    if self._checkerboard[y][x] == self._my.Value:
    _both += 1
    break
    elif self._checkerboard[y][x] == self._opponent.Value:
    _count += 1
    if _space is False:
    _space = True
    else:
    if _space is None:
    _space = False
    else:
    break
    else:
    if _flag == 1:
    both += 1
    elif _flag == 2:
    _both += 1

    score = 0
    if count == 4:
    score = 10000
    elif _count == 4:
    score = 9000
    elif count == 3:
    if both == 0:
    score = 1000
    elif both == 1:
    score = 100
    else:
    score = 0
    elif _count == 3:
    if _both == 0:
    score = 900
    elif _both == 1:
    score = 90
    else:
    score = 0
    elif count == 2:
    if both == 0:
    score = 100
    elif both == 1:
    score = 10
    else:
    score = 0
    elif _count == 2:
    if _both == 0:
    score = 90
    elif _both == 1:
    score = 9
    else:
    score = 0
    elif count == 1:
    score = 10
    elif _count == 1:
    score = 9
    else:
    score = 0

    if space or _space:
    score /= 2

    return score

    def _get_stone_color(self, point, x_offset, y_offset, next):
    x = point.X + x_offset
    y = point.Y + y_offset
    if 0 <= x < self._line_points and 0 <= y < self._line_points:
    if self._checkerboard[y][x] == self._my.Value:
    return 1
    elif self._checkerboard[y][x] == self._opponent.Value:
    return 2
    else:
    if next:
    return self._get_stone_color(Point(x, y), x_offset, y_offset, False)
    else:
    return 0
    else:
    return 0


    if __name__ == '__main__':
    main()

对了还要有一个chekerboard
  1. from collections import namedtuple

    Chessman = namedtuple('Chessman', 'Name Value Color')
    Point = namedtuple('Point', 'X Y')

    BLACK_CHESSMAN = Chessman('黑子', 1, (45, 45, 45))
    WHITE_CHESSMAN = Chessman('白子', 2, (219, 219, 219))

    offset = [(1, 0), (0, 1), (1, 1), (1, -1)]


    class Checkerboard:
    def __init__(self, line_points):
    self._line_points = line_points
    self._checkerboard = [[0] * line_points for _ in range(line_points)]

    def _get_checkerboard(self):
    return self._checkerboard

    checkerboard = property(_get_checkerboard)

    def can_drop(self, point):
    return self._checkerboard[point.Y][point.X] == 0

    def drop(self, chessman, point):
    print(f'{chessman.Name} ({point.X}, {point.Y})')
    self._checkerboard[point.Y][point.X] = chessman.Value

    if self._win(point):
    print(f'{chessman.Name}获胜')
    return chessman

    def _win(self, point):
    cur_value = self._checkerboard[point.Y][point.X]
    for os in offset:
    if self._get_count_on_direction(point, cur_value, os[0], os[1]):
    return True

    def _get_count_on_direction(self, point, value, x_offset, y_offset):
    count = 1
    for step in range(1, 5):
    x = point.X + step * x_offset
    y = point.Y + step * y_offset
    if 0 <= x < self._line_points and 0 <= y < self._line_points and self._checkerboard[y][x] == value:
    count += 1
    else:
    break
    for step in range(1, 5):
    x = point.X - step * x_offset
    y = point.Y - step * y_offset
    if 0 <= x < self._line_points and 0 <= y < self._line_points and self._checkerboard[y][x] == value:
    count += 1
    else:
    break

    return count >= 5

五子棋.zip
敲了我5个小时
人不作不死,一作也不死
折腾专业户
回复

支持 | 反对  0 支持 / 0 反对 评分 举报

[Lv.7]特大萝卜

You're the {css} to my html.

沙发(2#)
发表于 2022-12-1 16:09:02 | 只看该作者
可以可以 我要下回来试试

Super Moderator

实习版主

板凳(3#)
发表于 2022-12-1 16:45:35 | 只看该作者
这个有兴趣的人可以试一下,谢谢楼主的分享。

[Lv.7]特大萝卜

You're the {css} to my html.

地板(4#)
发表于 2022-12-1 16:54:29 | 只看该作者
我服了没装pygame pip都没有 国内curl pip速度感人

[Lv.8]超级萝卜

5#
发表于 2022-12-1 20:08:21 来自手机 | 只看该作者
我用Python3.11环境安装pygame报错

[Lv.7]特大萝卜

You're the {css} to my html.

6#
发表于 2022-12-2 09:20:30 | 只看该作者
爱电脑的昕宇 发表于 2022-12-1 20:08
我用Python3.11环境安装pygame报错

我macOS是pip都没装上...
Ace_qingfeng
Qingfeng_129

[Lv.8]超级萝卜

7#
发表于 2022-12-2 15:45:53 | 只看该作者
Ace_qingfeng 发表于 2022-12-2 09:20
我macOS是pip都没装上...

参见这里的回复:https://bbs.luobotou.org/thread-53765-1-1.html

[Lv.4]白萝卜

8#
发表于 2022-12-3 10:36:05 | 只看该作者
厉害,毅力可真强,如果是我早就废了

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