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Python小游戏:飞机大战{更新1.9}

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[Lv.5]胡萝卜

喜欢Python的小渣渣

楼主(1#)
发表于 2022-10-18 19:52:25 | 只看该作者 |只看大图 |倒序浏览 |阅读模式
本帖最后由 电脑时间 于 2023-2-8 09:25 编辑

更新:
1 使用exe
2 修复 飞机过大
3 有彩蛋
链接:
https://pan.huang1111.cn/s/mzEoS1
提取码:DNSJ

飞机大战就是玩家飞机通过发射子弹来击落敌机
已知问题:
2 敌机有可能出生在角落卡子弹
3 可以漏过敌机
源代码(PyCharm上的色)


  1. # -*- coding: utf-8 -*-
    import pygame
    from pygame.locals import *
    from sys import exit
    import random
    import codecs

    SCREEN_WIDTH = 480
    SCREEN_HEIGHT = 800

    # 子弹类
    class Bullet(pygame.sprite.Sprite):
    def __init__(self, bullet_img, init_pos):

    pygame.sprite.Sprite.__init__(self)
    self.image = bullet_img
    self.rect = self.image.get_rect()
    self.rect.midbottom = init_pos
    self.speed = 10

    def move(self):
    self.rect.top -= self.speed

    # 玩家飞机类
    class Player(pygame.sprite.Sprite):
    def __init__(self, player_rect, init_pos):
    pygame.sprite.Sprite.__init__(self)
    self.image = []
    for i in range(len(player_rect)):
    self.image.append(player_rect.convert_alpha())

    self.rect = player_rect[0].get_rect()
    self.rect.topleft = init_pos
    self.speed = 8
    self.bullets = pygame.sprite.Group()
    self.img_index = 0
    self.is_hit = False

    def shoot(self, bullet_img):
    bullet = Bullet(bullet_img, self.rect.midtop)
    self.bullets.add(bullet)

    def moveUp(self):
    if self.rect.top <= 0:
    self.rect.top = 0
    else:
    self.rect.top -= self.speed

    def moveDown(self):
    if self.rect.top >= SCREEN_HEIGHT - self.rect.height:
    self.rect.top = SCREEN_HEIGHT - self.rect.height
    else:
    self.rect.top += self.speed

    def moveLeft(self):
    if self.rect.left <= 0:
    self.rect.left = 0
    else:
    self.rect.left -= self.speed

    def moveRight(self):
    if self.rect.left >= SCREEN_WIDTH - self.rect.width:
    self.rect.left = SCREEN_WIDTH - self.rect.width
    else:
    self.rect.left += self.speed

    class Enemy(pygame.sprite.Sprite):
    def __init__(self, enemy_img, enemy_down_imgs, init_pos):
    pygame.sprite.Sprite.__init__(self)
    self.image = enemy_img
    self.rect = self.image.get_rect()
    self.rect.topleft = init_pos
    self.down_imgs = enemy_down_imgs
    self.speed = 2
    self.down_index = 0

    # 敌机移动,边界判断及删除在游戏主循环里处理
    def move(self):
    self.rect.top += self.speed

    def write_txt(content, strim, path):
    f = codecs.open(path, strim, 'utf8')
    f.write(str(content))
    f.close()

    def read_txt(path):
    with open(path, 'r', encoding='utf8') as f:
    lines = f.readlines()
    return lines


    pygame.init()
    screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))
    ic_launcher = pygame.image.load('resources/image/ic_launcher.png').convert_alpha()
    pygame.display.set_caption('彩图版飞机大战 By 电脑时间')
    pygame.display.set_icon(ic_launcher)
    background = pygame.image.load('resources/image/background.png').convert_alpha()
    game_over = pygame.image.load('resources/image/gameover.png')
    plane_bullet = pygame.image.load('resources/image/bullet.png')
    player_img1= pygame.image.load('resources/image/player1.png')
    player_img2= pygame.image.load('resources/image/player2.png')
    player_img3= pygame.image.load('resources/image/player_off1.png')
    player_img4= pygame.image.load('resources/image/player_off2.png')
    player_img5= pygame.image.load('resources/image/player_off3.png')
    enemy_img1= pygame.image.load('resources/image/enemy1.png')
    enemy_img2= pygame.image.load('resources/image/enemy2.png')
    enemy_img3= pygame.image.load('resources/image/enemy3.png')
    enemy_img4= pygame.image.load('resources/image/enemy4.png')
    def startGame():
    player_rect = []
    player_rect.append(player_img1)
    player_rect.append(player_img2)
    player_rect.append(player_img2)
    player_rect.append(player_img3)
    player_rect.append(player_img4)
    player_rect.append(player_img5)
    player_pos = [200, 600]
    player = Player(player_rect, player_pos)
    bullet_img = plane_bullet
    enemy1_img = enemy_img1
    enemy1_rect=enemy1_img.get_rect()
    enemy1_down_imgs = []
    enemy1_down_imgs.append(enemy_img1)
    enemy1_down_imgs.append(enemy_img2)
    enemy1_down_imgs.append(enemy_img3)
    enemy1_down_imgs.append(enemy_img4)
    enemies1 = pygame.sprite.Group()
    enemies_down = pygame.sprite.Group()
    shoot_frequency = 0
    enemy_frequency = 0
    player_down_index = 16
    score = 0
    clock = pygame.time.Clock()
    running = True
    while running:
    screen.fill(0)
    screen.blit(background, (0, 0))
    clock.tick(60)
    if not player.is_hit:
    if shoot_frequency % 15 == 0:
    player.shoot(bullet_img)
    shoot_frequency += 1
    if shoot_frequency >= 15:
    shoot_frequency = 0
    for bullet in player.bullets:
    bullet.move()
    if bullet.rect.bottom < 0:
    player.bullets.remove(bullet)
    player.bullets.draw(screen)
    if enemy_frequency % 50 == 0:
    enemy1_pos = [random.randint(0, SCREEN_WIDTH - enemy1_rect.width), 0]
    enemy1 = Enemy(enemy1_img, enemy1_down_imgs, enemy1_pos)
    enemies1.add(enemy1)
    enemy_frequency += 1
    if enemy_frequency >= 100:
    enemy_frequency = 0
    for enemy in enemies1:
    enemy.move()
    if pygame.sprite.collide_circle(enemy, player):
    enemies_down.add(enemy)
    enemies1.remove(enemy)
    player.is_hit = True
    break
    if enemy.rect.top < 0:
    enemies1.remove(enemy)
    enemies1_down = pygame.sprite.groupcollide(enemies1, player.bullets, 1, 1)
    for enemy_down in enemies1_down:
    enemies_down.add(enemy_down)
    if not player.is_hit:
    screen.blit(player.image[player.img_index], player.rect)
    player.img_index = shoot_frequency // 8
    else:
    player.img_index = player_down_index // 8
    screen.blit(player.image[player.img_index], player.rect)
    player_down_index += 1
    if player_down_index > 47:
    running = False
    for enemy_down in enemies_down:
    if enemy_down.down_index == 0:
    pass
    if enemy_down.down_index > 7:
    enemies_down.remove(enemy_down)
    score += 100
    continue
    screen.blit(enemy_down.down_imgs[enemy_down.down_index // 2], enemy_down.rect)
    enemy_down.down_index += 1
    enemies1.draw(screen)
    score_font = pygame.font.Font(None, 36)
    score_text = score_font.render(str(score), True, (255, 255, 255))
    text_rect = score_text.get_rect()
    text_rect.topleft = [10, 10]
    screen.blit(score_text, text_rect)
    pygame.display.update()
    for event in pygame.event.get():
    if event.type == pygame.QUIT:
    pygame.quit()
    exit()
    key_pressed = pygame.key.get_pressed()
    if key_pressed[K_w] or key_pressed[K_UP]:
    player.moveUp()
    if key_pressed[K_s] or key_pressed[K_DOWN]:
    player.moveDown()
    if key_pressed[K_a] or key_pressed[K_LEFT]:
    player.moveLeft()
    if key_pressed[K_d] or key_pressed[K_RIGHT]:
    player.moveRight()

    screen.blit(game_over, (0, 0))
    font = pygame.font.Font(None, 48)
    text = font.render('Score: ' + str(score), True, (255, 255, 255))
    text_rect = text.get_rect()
    text_rect.centerx = screen.get_rect().centerx
    text_rect.centery = screen.get_rect().centery + 24
    screen.blit(text, text_rect)
    xtfont = pygame.font.SysFont('SimHei', 30)
    textstart = xtfont.render('重新开始 ', True, (255, 255, 255))
    text_rect = textstart.get_rect()
    text_rect.centerx = screen.get_rect().centerx
    text_rect.centery = screen.get_rect().centery + 120
    screen.blit(textstart, text_rect)
    textstart = xtfont.render('排行榜 ', True, (255, 255, 255))
    text_rect = textstart.get_rect()
    text_rect.centerx = screen.get_rect().centerx
    text_rect.centery = screen.get_rect().centery + 180
    screen.blit(textstart, text_rect)

    j = 0
    arrayscore = read_txt(r'score.txt')[0].split('mr')
    for i in range(0, len(arrayscore)):
    if score > int(arrayscore):
    j = arrayscore
    arrayscore = str(score)
    score = 0
    if int(j) > int(arrayscore):
    k = arrayscore
    arrayscore = str(j)
    j = k
    for i in range(0, len(arrayscore)):
    if i == 0:
    write_txt(arrayscore + 'mr', 'w', r'score.txt')
    else:
    if (i == 9):
    write_txt(arrayscore, 'a', r'score.txt')
    else:
    write_txt(arrayscore + 'mr', 'a', r'score.txt')

    def gameRanking():
    screen2 = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))
    screen2.fill(0)
    screen2.blit(background, (0, 0))
    xtfont = pygame.font.SysFont('SimHei', 30)
    textstart = xtfont.render('排行榜 ', True, (255, 0, 0))
    text_rect = textstart.get_rect()
    text_rect.centerx = screen.get_rect().centerx
    text_rect.centery = 50
    screen.blit(textstart, text_rect)
    textstart = xtfont.render('重新开始 ', True, (255, 0, 0))
    text_rect = textstart.get_rect()
    text_rect.centerx = screen.get_rect().centerx
    text_rect.centery = screen.get_rect().centery + 120
    screen2.blit(textstart, text_rect)
    arrayscore = read_txt(r'score.txt')[0].split('mr')
    for i in range(0, len(arrayscore)):
    font = pygame.font.Font(None, 48)
    k=i+1
    text = font.render(str(k) +" " +arrayscore, True, (255, 0, 0))
    text_rect = text.get_rect()
    text_rect.centerx = screen2.get_rect().centerx
    text_rect.centery = 80 + 30*k
    screen2.blit(text, text_rect)

    startGame()

    while True:
    for event in pygame.event.get():
    if event.type == pygame.QUIT:
    pygame.quit()
    exit()
    elif event.type == pygame.MOUSEBUTTONDOWN:
    if screen.get_rect().centerx - 70 <= event.pos[0] \
    and event.pos[0] <= screen.get_rect().centerx + 50 \
    and screen.get_rect().centery + 100 <= event.pos[1] \
    and screen.get_rect().centery + 140 >= event.pos[1]:
    startGame()
    if screen.get_rect().centerx - 70 <= event.pos[0] \
    and event.pos[0] <= screen.get_rect().centerx + 50 \
    and screen.get_rect().centery + 160 <= event.pos[1] \
    and screen.get_rect().centery + 200 >= event.pos[1]:
    gameRanking()
    pygame.display.update()



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[Lv.5]胡萝卜

喜欢Python的小渣渣

沙发(2#)
 楼主| 发表于 2022-10-18 19:52:49 | 只看该作者
放不了图片

[Lv.7]特大萝卜

板凳(3#)
发表于 2022-10-18 20:04:35 | 只看该作者
emmm。。。我电脑打不开。

[Lv.8]超级萝卜

躺平王者

地板(4#)
发表于 2022-10-18 21:13:07 | 只看该作者
我发现咱们论坛好多坛友都会python啊,厉害!

Super Moderator

需站内投广、测品等,请走站内信联系我。

5#
发表于 2022-10-18 23:13:27 | 只看该作者
不放点图么?
我比较好奇,飞机是啥样的。

[Lv.7]特大萝卜

6#
发表于 2022-10-18 23:32:19 | 只看该作者
OOO 发表于 2022-10-18 23:13
不放点图么?
我比较好奇,飞机是啥样的。

压缩包里有图片。

[Lv.7]特大萝卜

You're the {css} to my html.

7#
发表于 2022-10-19 08:33:10 | 只看该作者
看起来不错 下回来玩玩

Super Moderator

实习版主

8#
发表于 2022-10-19 08:59:55 | 只看该作者
其实可以截个图放上来!
小朋友佳作不断呀。

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