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本帖最后由 电脑时间 于 2022-12-2 09:16 编辑
知道最近我怎么没发帖么?
我***,因为人机程序太难编写了
所以我今天给的是五子棋
人机版(高[ruo]级[zhi]版)
源码
人人对战
- """五子棋之人人对战"""
- import sys
- import pygame
- from pygame.locals import *
- import pygame.gfxdraw
- from checkerboard import Checkerboard, BLACK_CHESSMAN, WHITE_CHESSMAN, Point
- SIZE = 30
- Line_Points = 19
- Outer_Width = 20
- Border_Width = 4
- Inside_Width = 4
- Border_Length = SIZE * (Line_Points - 1) + Inside_Width * 2 + Border_Width
- Start_X = Start_Y = Outer_Width + int(Border_Width / 2) + Inside_Width
- SCREEN_HEIGHT = SIZE * (Line_Points - 1) + Outer_Width * 2 + Border_Width + Inside_Width * 2
- SCREEN_WIDTH = SCREEN_HEIGHT + 200
- Stone_Radius = SIZE // 2 - 3
- Stone_Radius2 = SIZE // 2 + 3
- Checkerboard_Color = (0xE3, 0x92, 0x65)
- BLACK_COLOR = (0, 0, 0)
- WHITE_COLOR = (255, 255, 255)
- RED_COLOR = (200, 30, 30)
- BLUE_COLOR = (30, 30, 200)
- BLACK_STONE_COLOR = (45, 45, 45)
- WHITE_STONE_COLOR = (219, 219, 219)
- RIGHT_INFO_POS_X = SCREEN_HEIGHT + Stone_Radius2 * 2 + 10
- def print_text(screen, font, x, y, text, fcolor=(255, 255, 255)):
- imgText = font.render(text, True, fcolor)
- screen.blit(imgText, (x, y))
- def main():
- pygame.init()
- screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))
- pygame.display.set_caption('五子棋')
- font1 = pygame.font.SysFont('SimHei', 36)
- font2 = pygame.font.SysFont('SimHei', 72)
- fwidth, fheight = font2.size('黑方获胜')
- checkerboard = Checkerboard(Line_Points)
- cur_runner = BLACK_CHESSMAN
- winner = None
- while True:
- for event in pygame.event.get():
- if event.type == QUIT:
- sys.exit()
- elif event.type == KEYDOWN:
- if event.key == K_RETURN:
- if winner is not None:
- winner = None
- cur_runner = BLACK_CHESSMAN
- checkerboard = Checkerboard(Line_Points)
- elif event.type == MOUSEBUTTONDOWN:
- if winner is None:
- pressed_array = pygame.mouse.get_pressed()
- if pressed_array[0]:
- mouse_pos = pygame.mouse.get_pos()
- click_point = _get_clickpoint(mouse_pos)
- if click_point is not None:
- if checkerboard.can_drop(click_point):
- winner = checkerboard.drop(cur_runner, click_point)
- if cur_runner == BLACK_CHESSMAN:
- cur_runner = WHITE_CHESSMAN
- else:
- cur_runner = BLACK_CHESSMAN
- else:
- print('超出棋盘区域')
- _draw_checkerboard(screen)
- for i, row in enumerate(checkerboard.checkerboard):
- for j, cell in enumerate(row):
- if cell == BLACK_CHESSMAN.Value:
- _draw_chessman(screen, Point(j, i), BLACK_CHESSMAN.Color)
- elif cell == WHITE_CHESSMAN.Value:
- _draw_chessman(screen, Point(j, i), WHITE_CHESSMAN.Color)
- _draw_chessman_pos(screen, (SCREEN_HEIGHT + Stone_Radius2, Start_X + 20), BLACK_STONE_COLOR)
- _draw_chessman_pos(screen, (SCREEN_HEIGHT + Stone_Radius2, Start_X + 20 + Stone_Radius2 * 3), WHITE_STONE_COLOR)
- if winner:
- print_text(screen, font2, (SCREEN_WIDTH - fwidth)//2, (SCREEN_HEIGHT - fheight)//2, winner.Name + '获胜', RED_COLOR)
- if cur_runner == BLACK_CHESSMAN:
- print_text(screen, font1, RIGHT_INFO_POS_X, Start_X, '失败' if winner else '落子中', BLUE_COLOR)
- else:
- print_text(screen, font1, RIGHT_INFO_POS_X, Start_X + Stone_Radius2 * 3, '失败' if winner else '落子中', BLUE_COLOR)
- pygame.display.flip()
- def _draw_checkerboard(screen):
- screen.fill(Checkerboard_Color)
- pygame.draw.rect(screen, BLACK_COLOR, (Outer_Width, Outer_Width, Border_Length, Border_Length), Border_Width)
- for i in range(Line_Points):
- pygame.draw.line(screen, BLACK_COLOR,
- (Start_Y, Start_Y + SIZE * i),
- (Start_Y + SIZE * (Line_Points - 1), Start_Y + SIZE * i),
- 1)
- for j in range(Line_Points):
- pygame.draw.line(screen, BLACK_COLOR,
- (Start_X + SIZE * j, Start_X),
- (Start_X + SIZE * j, Start_X + SIZE * (Line_Points - 1)),
- 1)
- for i in (3, 9, 15):
- for j in (3, 9, 15):
- if i == j == 9:
- radius = 5
- else:
- radius = 3
- # pygame.draw.circle(screen, BLACK, (Start_X + SIZE * i, Start_Y + SIZE * j), radius)
- pygame.gfxdraw.aacircle(screen, Start_X + SIZE * i, Start_Y + SIZE * j, radius, BLACK_COLOR)
- pygame.gfxdraw.filled_circle(screen, Start_X + SIZE * i, Start_Y + SIZE * j, radius, BLACK_COLOR)
- def _draw_chessman(screen, point, stone_color):
- # pygame.draw.circle(screen, stone_color, (Start_X + SIZE * point.X, Start_Y + SIZE * point.Y), Stone_Radius)
- pygame.gfxdraw.aacircle(screen, Start_X + SIZE * point.X, Start_Y + SIZE * point.Y, Stone_Radius, stone_color)
- pygame.gfxdraw.filled_circle(screen, Start_X + SIZE * point.X, Start_Y + SIZE * point.Y, Stone_Radius, stone_color)
- def _draw_chessman_pos(screen, pos, stone_color):
- pygame.gfxdraw.aacircle(screen, pos[0], pos[1], Stone_Radius2, stone_color)
- pygame.gfxdraw.filled_circle(screen, pos[0], pos[1], Stone_Radius2, stone_color)
- def _get_clickpoint(click_pos):
- pos_x = click_pos[0] - Start_X
- pos_y = click_pos[1] - Start_Y
- if pos_x < -Inside_Width or pos_y < -Inside_Width:
- return None
- x = pos_x // SIZE
- y = pos_y // SIZE
- if pos_x % SIZE > Stone_Radius:
- x += 1
- if pos_y % SIZE > Stone_Radius:
- y += 1
- if x >= Line_Points or y >= Line_Points:
- return None
- return Point(x, y)
- if __name__ == '__main__':
- main()
复制代码
人机版(不开大一点你们看不见)
- """五子棋之人机对战"""
- import sys
- import random
- import pygame
- from pygame.locals import *
- import pygame.gfxdraw
- from checkerboard import Checkerboard, BLACK_CHESSMAN, WHITE_CHESSMAN, offset, Point
- SIZE = 30
- Line_Points = 19
- Outer_Width = 20
- Border_Width = 4
- Inside_Width = 4
- Border_Length = SIZE * (Line_Points - 1) + Inside_Width * 2 + Border_Width
- Start_X = Start_Y = Outer_Width + int(Border_Width / 2) + Inside_Width
- SCREEN_HEIGHT = SIZE * (Line_Points - 1) + Outer_Width * 2 + Border_Width + Inside_Width * 2
- SCREEN_WIDTH = SCREEN_HEIGHT + 200
- Stone_Radius = SIZE // 2 - 3
- Stone_Radius2 = SIZE // 2 + 3
- Checkerboard_Color = (0xE3, 0x92, 0x65)
- BLACK_COLOR = (0, 0, 0)
- WHITE_COLOR = (255, 255, 255)
- RED_COLOR = (200, 30, 30)
- BLUE_COLOR = (30, 30, 200)
- RIGHT_INFO_POS_X = SCREEN_HEIGHT + Stone_Radius2 * 2 + 10
- def print_text(screen, font, x, y, text, fcolor=(255, 255, 255)):
- imgText = font.render(text, True, fcolor)
- screen.blit(imgText, (x, y))
- def main():
- pygame.init()
- screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))
- pygame.display.set_caption('五子棋')
- font1 = pygame.font.SysFont('SimHei', 32)
- font2 = pygame.font.SysFont('SimHei', 72)
- fwidth, fheight = font2.size('黑方获胜')
- checkerboard = Checkerboard(Line_Points)
- cur_runner = BLACK_CHESSMAN
- winner = None
- computer = AI(Line_Points, WHITE_CHESSMAN)
- black_win_count = 0
- white_win_count = 0
- while True:
- for event in pygame.event.get():
- if event.type == QUIT:
- sys.exit()
- elif event.type == KEYDOWN:
- if event.key == K_RETURN:
- if winner is not None:
- winner = None
- cur_runner = BLACK_CHESSMAN
- checkerboard = Checkerboard(Line_Points)
- computer = AI(Line_Points, WHITE_CHESSMAN)
- elif event.type == MOUSEBUTTONDOWN:
- if winner is None:
- pressed_array = pygame.mouse.get_pressed()
- if pressed_array[0]:
- mouse_pos = pygame.mouse.get_pos()
- click_point = _get_clickpoint(mouse_pos)
- if click_point is not None:
- if checkerboard.can_drop(click_point):
- winner = checkerboard.drop(cur_runner, click_point)
- if winner is None:
- cur_runner = _get_next(cur_runner)
- computer.get_opponent_drop(click_point)
- AI_point = computer.AI_drop()
- winner = checkerboard.drop(cur_runner, AI_point)
- if winner is not None:
- white_win_count += 1
- cur_runner = _get_next(cur_runner)
- else:
- black_win_count += 1
- else:
- print('超出棋盘区域')
- _draw_checkerboard(screen)
- for i, row in enumerate(checkerboard.checkerboard):
- for j, cell in enumerate(row):
- if cell == BLACK_CHESSMAN.Value:
- _draw_chessman(screen, Point(j, i), BLACK_CHESSMAN.Color)
- elif cell == WHITE_CHESSMAN.Value:
- _draw_chessman(screen, Point(j, i), WHITE_CHESSMAN.Color)
- _draw_left_info(screen, font1, cur_runner, black_win_count, white_win_count)
- if winner:
- print_text(screen, font2, (SCREEN_WIDTH - fwidth)//2, (SCREEN_HEIGHT - fheight)//2, winner.Name + '获胜', RED_COLOR)
- pygame.display.flip()
- def _get_next(cur_runner):
- if cur_runner == BLACK_CHESSMAN:
- return WHITE_CHESSMAN
- else:
- return BLACK_CHESSMAN
- def _draw_checkerboard(screen):
- screen.fill(Checkerboard_Color)
- pygame.draw.rect(screen, BLACK_COLOR, (Outer_Width, Outer_Width, Border_Length, Border_Length), Border_Width)
- for i in range(Line_Points):
- pygame.draw.line(screen, BLACK_COLOR,
- (Start_Y, Start_Y + SIZE * i),
- (Start_Y + SIZE * (Line_Points - 1), Start_Y + SIZE * i),
- 1)
- for j in range(Line_Points):
- pygame.draw.line(screen, BLACK_COLOR,
- (Start_X + SIZE * j, Start_X),
- (Start_X + SIZE * j, Start_X + SIZE * (Line_Points - 1)),
- 1)
- for i in (3, 9, 15):
- for j in (3, 9, 15):
- if i == j == 9:
- radius = 5
- else:
- radius = 3
- pygame.gfxdraw.aacircle(screen, Start_X + SIZE * i, Start_Y + SIZE * j, radius, BLACK_COLOR)
- pygame.gfxdraw.filled_circle(screen, Start_X + SIZE * i, Start_Y + SIZE * j, radius, BLACK_COLOR)
- def _draw_chessman(screen, point, stone_color):
- pygame.gfxdraw.aacircle(screen, Start_X + SIZE * point.X, Start_Y + SIZE * point.Y, Stone_Radius, stone_color)
- pygame.gfxdraw.filled_circle(screen, Start_X + SIZE * point.X, Start_Y + SIZE * point.Y, Stone_Radius, stone_color)
- def _draw_left_info(screen, font, cur_runner, black_win_count, white_win_count):
- _draw_chessman_pos(screen, (SCREEN_HEIGHT + Stone_Radius2, Start_X + Stone_Radius2), BLACK_CHESSMAN.Color)
- _draw_chessman_pos(screen, (SCREEN_HEIGHT + Stone_Radius2, Start_X + Stone_Radius2 * 4), WHITE_CHESSMAN.Color)
- print_text(screen, font, RIGHT_INFO_POS_X, Start_X + 3, '玩家', BLUE_COLOR)
- print_text(screen, font, RIGHT_INFO_POS_X, Start_X + Stone_Radius2 * 3 + 3, '电脑', BLUE_COLOR)
- print_text(screen, font, SCREEN_HEIGHT, SCREEN_HEIGHT - Stone_Radius2 * 8, '战况:', BLUE_COLOR)
- _draw_chessman_pos(screen, (SCREEN_HEIGHT + Stone_Radius2, SCREEN_HEIGHT - int(Stone_Radius2 * 4.5)), BLACK_CHESSMAN.Color)
- _draw_chessman_pos(screen, (SCREEN_HEIGHT + Stone_Radius2, SCREEN_HEIGHT - Stone_Radius2 * 2), WHITE_CHESSMAN.Color)
- print_text(screen, font, RIGHT_INFO_POS_X, SCREEN_HEIGHT - int(Stone_Radius2 * 5.5) + 3, f'{black_win_count} 胜', BLUE_COLOR)
- print_text(screen, font, RIGHT_INFO_POS_X, SCREEN_HEIGHT - Stone_Radius2 * 3 + 3, f'{white_win_count} 胜', BLUE_COLOR)
- def _draw_chessman_pos(screen, pos, stone_color):
- pygame.gfxdraw.aacircle(screen, pos[0], pos[1], Stone_Radius2, stone_color)
- pygame.gfxdraw.filled_circle(screen, pos[0], pos[1], Stone_Radius2, stone_color)
- def _get_clickpoint(click_pos):
- pos_x = click_pos[0] - Start_X
- pos_y = click_pos[1] - Start_Y
- if pos_x < -Inside_Width or pos_y < -Inside_Width:
- return None
- x = pos_x // SIZE
- y = pos_y // SIZE
- if pos_x % SIZE > Stone_Radius:
- x += 1
- if pos_y % SIZE > Stone_Radius:
- y += 1
- if x >= Line_Points or y >= Line_Points:
- return None
- return Point(x, y)
- class AI:
- def __init__(self, line_points, chessman):
- self._line_points = line_points
- self._my = chessman
- self._opponent = BLACK_CHESSMAN if chessman == WHITE_CHESSMAN else WHITE_CHESSMAN
- self._checkerboard = [[0] * line_points for _ in range(line_points)]
- def get_opponent_drop(self, point):
- self._checkerboard[point.Y][point.X] = self._opponent.Value
- def AI_drop(self):
- point = None
- score = 0
- for i in range(self._line_points):
- for j in range(self._line_points):
- if self._checkerboard[j][i] == 0:
- _score = self._get_point_score(Point(i, j))
- if _score > score:
- score = _score
- point = Point(i, j)
- elif _score == score and _score > 0:
- r = random.randint(0, 100)
- if r % 2 == 0:
- point = Point(i, j)
- self._checkerboard[point.Y][point.X] = self._my.Value
- return point
- def _get_point_score(self, point):
- score = 0
- for os in offset:
- score += self._get_direction_score(point, os[0], os[1])
- return score
- def _get_direction_score(self, point, x_offset, y_offset):
- count = 0
- _count = 0
- space = None
- _space = None
- both = 0
- _both = 0
- flag = self._get_stone_color(point, x_offset, y_offset, True)
- if flag != 0:
- for step in range(1, 6):
- x = point.X + step * x_offset
- y = point.Y + step * y_offset
- if 0 <= x < self._line_points and 0 <= y < self._line_points:
- if flag == 1:
- if self._checkerboard[y][x] == self._my.Value:
- count += 1
- if space is False:
- space = True
- elif self._checkerboard[y][x] == self._opponent.Value:
- _both += 1
- break
- else:
- if space is None:
- space = False
- else:
- break
- elif flag == 2:
- if self._checkerboard[y][x] == self._my.Value:
- _both += 1
- break
- elif self._checkerboard[y][x] == self._opponent.Value:
- _count += 1
- if _space is False:
- _space = True
- else:
- if _space is None:
- _space = False
- else:
- break
- else:
- if flag == 1:
- both += 1
- elif flag == 2:
- _both += 1
- if space is False:
- space = None
- if _space is False:
- _space = None
- _flag = self._get_stone_color(point, -x_offset, -y_offset, True)
- if _flag != 0:
- for step in range(1, 6):
- x = point.X - step * x_offset
- y = point.Y - step * y_offset
- if 0 <= x < self._line_points and 0 <= y < self._line_points:
- if _flag == 1:
- if self._checkerboard[y][x] == self._my.Value:
- count += 1
- if space is False:
- space = True
- elif self._checkerboard[y][x] == self._opponent.Value:
- _both += 1
- break
- else:
- if space is None:
- space = False
- else:
- break
- elif _flag == 2:
- if self._checkerboard[y][x] == self._my.Value:
- _both += 1
- break
- elif self._checkerboard[y][x] == self._opponent.Value:
- _count += 1
- if _space is False:
- _space = True
- else:
- if _space is None:
- _space = False
- else:
- break
- else:
- if _flag == 1:
- both += 1
- elif _flag == 2:
- _both += 1
- score = 0
- if count == 4:
- score = 10000
- elif _count == 4:
- score = 9000
- elif count == 3:
- if both == 0:
- score = 1000
- elif both == 1:
- score = 100
- else:
- score = 0
- elif _count == 3:
- if _both == 0:
- score = 900
- elif _both == 1:
- score = 90
- else:
- score = 0
- elif count == 2:
- if both == 0:
- score = 100
- elif both == 1:
- score = 10
- else:
- score = 0
- elif _count == 2:
- if _both == 0:
- score = 90
- elif _both == 1:
- score = 9
- else:
- score = 0
- elif count == 1:
- score = 10
- elif _count == 1:
- score = 9
- else:
- score = 0
- if space or _space:
- score /= 2
- return score
- def _get_stone_color(self, point, x_offset, y_offset, next):
- x = point.X + x_offset
- y = point.Y + y_offset
- if 0 <= x < self._line_points and 0 <= y < self._line_points:
- if self._checkerboard[y][x] == self._my.Value:
- return 1
- elif self._checkerboard[y][x] == self._opponent.Value:
- return 2
- else:
- if next:
- return self._get_stone_color(Point(x, y), x_offset, y_offset, False)
- else:
- return 0
- else:
- return 0
- if __name__ == '__main__':
- main()
复制代码
对了还要有一个chekerboard
- from collections import namedtuple
- Chessman = namedtuple('Chessman', 'Name Value Color')
- Point = namedtuple('Point', 'X Y')
- BLACK_CHESSMAN = Chessman('黑子', 1, (45, 45, 45))
- WHITE_CHESSMAN = Chessman('白子', 2, (219, 219, 219))
- offset = [(1, 0), (0, 1), (1, 1), (1, -1)]
- class Checkerboard:
- def __init__(self, line_points):
- self._line_points = line_points
- self._checkerboard = [[0] * line_points for _ in range(line_points)]
- def _get_checkerboard(self):
- return self._checkerboard
- checkerboard = property(_get_checkerboard)
- def can_drop(self, point):
- return self._checkerboard[point.Y][point.X] == 0
- def drop(self, chessman, point):
- print(f'{chessman.Name} ({point.X}, {point.Y})')
- self._checkerboard[point.Y][point.X] = chessman.Value
- if self._win(point):
- print(f'{chessman.Name}获胜')
- return chessman
- def _win(self, point):
- cur_value = self._checkerboard[point.Y][point.X]
- for os in offset:
- if self._get_count_on_direction(point, cur_value, os[0], os[1]):
- return True
- def _get_count_on_direction(self, point, value, x_offset, y_offset):
- count = 1
- for step in range(1, 5):
- x = point.X + step * x_offset
- y = point.Y + step * y_offset
- if 0 <= x < self._line_points and 0 <= y < self._line_points and self._checkerboard[y][x] == value:
- count += 1
- else:
- break
- for step in range(1, 5):
- x = point.X - step * x_offset
- y = point.Y - step * y_offset
- if 0 <= x < self._line_points and 0 <= y < self._line_points and self._checkerboard[y][x] == value:
- count += 1
- else:
- break
- return count >= 5
复制代码
五子棋.zip
(7.15 KB, 下载次数: 350)
敲了我5个小时 |
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